Play the objective, use the intel
ESP answers who is on the hill and which vehicle is rotating behind your FOB. Aim assists the duels you choose—not every fight is worth taking when a cheaper life gets you back into the zone faster.
Player and vehicle ESP, humanized aimbot, radar, configs, and patch tracking for Steam EA.
At a glance
What Wardogs focuses on before you open the full module list.
Plus 24 additional modules in the operator portal—see the full list below.
Overview
How this build fits control zones, vehicles, and patch-day workflows on Steam.
Wardogs matches are won with bodies inside the hill, not kill count alone. The build focuses on faction ESP, vehicle tracking, and aim tools that still make sense on a 2×2 km zone with helicopters and armor in the same fight.
Configs save per role: tight ESP for Hot Zone farming, wider radar for approach routes, and humanized aim for long industrial sightlines. Patch delivery tracks Early Access updates on Steam.
Wardogs ships up to 100 players across three factions fighting a randomized control zone inside a large Eastern European map. Cash persists between matches; every death burns the loadout you bought for that life.
ESP answers who is on the hill and which vehicle is rotating behind your FOB. Aim assists the duels you choose—not every fight is worth taking when a cheaper life gets you back into the zone faster.
Aim, visuals, and radar are separate tabs in the mod menu. Start with ESP and radar before enabling aggressive aim—see the feature guide for recommended defaults.
When Bulkhead patches Wardogs, offsets and Elytra signatures can shift. Subscription time is compensated during downtime when status marks the build offline—same policy as our other supported titles.
Modules
Every module and overlay shipped with Wardogs—toggle and tune in the operator portal.
Experience
Use the screenshots above for Wardogs—below is what each layer means and how access works after checkout.
Three-team presence scoring on a destructible Eastern European map.
Enemy markers with distance caps for hill vs approach routes.
Skeleton and box modes tuned so 100-player lobbies stay legible.
FOV, smoothing, and visibility checks for valley gunfights.
Presence scoring favors bodies in the zone—not kill count alone.
Rotor and tread markers before audio catches up on large maps.
Overlay suite outside the game process with stream-safe modes.
Screens from community captures—match what you see after portal download.
Guides
Curated articles for setup, tuning, and patch-day checks that match this product.
FAQ
Answers tied to what you are reading—visit the FAQ page for every topic.