Wardogs aimbot, ESP and radar explained
FOV, smoothing, faction ESP, loadout-cost labels, radar radius, and external terminology—defined for Wardogs without mixed marketing names.
Feature lists reuse the same words for different things. Wardogs adds three factions and persistent economy on top—so misconfigured ESP hurts more than a bad aim FOV.
This glossary maps labels on the WardogCheats product page to gameplay meaning. It complements the full features guide and avoids calling the anti-cheat EAC—Steam lists Elytra.
Aimbot terms
Aim FOV is the angular cone where the assist can acquire a target. Smoothing controls how fast the crosshair moves toward the bone. Prediction leads moving targets—critical for open valley fights in long-range guide. Visibility check restricts targets behind cover unless you explicitly allow wall prefiring (not recommended in EA reports).
External vs internal (WardogCheats)
WardogCheats is external: it reads game state from outside the process and draws overlays without injecting into Wardogs memory. External reduces one class of detection; Elytra still monitors the system. See setup guide.
ESP and loadout-cost labels
Player ESP draws world markers—box, skeleton, name, health, distance, wounded. Faction color separates ally from two enemy teams. Loadout-cost ESP shows approximate gear investment so you pick fights; it does not mint the $10,000 persistent cash economy.
- /forum/wardogs-esp-faction-colors/ for three-team palettes
- /forum/wardogs-loadout-cost-esp-labels/ for label meaning
- Cap distance so the hill is not a wall of boxes
Radar radius
2D radar plots blips around your position within a configured radius. It is not full-map ESP. Use radar when smoke and destruction clutter world ESP—/forum/wardogs-radar-vs-esp-noise/ has hill examples.
Forum: /forum/wardogs-smoothing-vs-prediction/ · Control Zone ESP focus.